Auto Exposure gives you dynamic exposure and eye adaptation in URP.WebsiteDiscord- Add eye adaptation to your scenes.- Camera adapts automatically to bright or dark areas.- Configure base exposure, exposure curve, and floor and ceiling exposure values.- Add Overrides to Global or Local Volumes.- Control via API- Source codeSupportWe're dedicated to 100% customer satisfaction. If you have any problem, please contact us at hello@occasoftware.com or on Discord.Learn more about OccaSoftwareMailing ListNewsYoutube————————————————————————VersioningYou are currently looking at Auto Exposure 2022, which is compatible with Unity 2022 LTS.We release a major upgrade for Auto Exposure every year designed for the newest Unity LTS version (2021, 2022, 2023, etc.).When you purchase this asset, you get a permanent license to this version of the asset. You can use this version forever. Minor updates are included for free. Release year updates may require a paid upgrade. For example, upgrading from Auto Exposure 2022 to Auto Exposure 2023 may require a paid upgrade. However, upgrading from Auto Exposure 2021 to Auto Exposure 2022 is free.SupportWe plan to support Auto Exposure 2022 until mid-2025.Available VersionsAuto Exposure 2021 (https://u3d.as/2QCF)Auto Exposure 2022 (this asset)CompatibilityCompatible with Unity 2022 LTS.Auto Exposure's Compute mode requires Shader Model 4.5+ to operate.Auto Exposure's Fragment mode supports platforms where Compute Shaders are not supported and is the recommended path for VR SPI.Demo Resources include...1 Demo Scene2 Demo Post Processing ProfilesAsset Resources include...1 Compute Shader1 Editor Script1 Render Feature1 Post Processing Override1 Assembly Definition (Editor)1 Assembly Definition (Runtime)