Third Person Camera for DOTS
Thomas Enzenebner
$49.00
Date |
Price |
---|---|
Date |
Price($) |
08/10(2023) |
35.0 |
08/07(2024) |
17.5 |
09/04(2024) |
35.0 |
09/06(2024) |
49.0 |
11/26(2024) |
49.0 |
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Third Person Camera for DOTS is the ultimate package to get you started on developing games, not camera systems.Third Person Camera for DOTS has no dependencies on a render pipeline. Only the demo scenes require URP.Links: Documentation | WebGL Demo | DiscordThird Person Camera for DOTS uses advanced features to ease the problems for content creators and players and supports a VERY wide range of genres. This asset is the ultimate package to get you started on developing games, not camera systems.🎉 New in 1.2.0Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something.Converted asset to a package🎉 New in 1.1.0Added Netcode for Entities supportTPC now supports arbitrary up vectors, which means, walking on spherical worlds! Demo included.Features:✔️ Collision SensitivityA spherical collision algorithm makes sure the camera doesn't clip into any geometry.✔️ Smart PivotSets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.✔️ Thickness CheckThickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.✔️ Over the shoulderOut of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.✔️ Follow modeAutomatic following of the specified target without the need to manually adjust the camera.✔️ Lock On ModeAn easy to setup lock on mode that keeps the player and your target in focus.✔️ Controller support✔️ Netcode for Entities support✔️ Easy, one component authoring✔️ Full Source code includedSystems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera)☎️ SupportIf you have any questions please write me an email or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.Thank you.🔑 License InfoThis asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.Why am I telling you this?Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.⚠️ DOTS and entities is a very new technology. As this asset is built upon DOTS it has some dependencies to official Unity packages.- Input System (com.unity.inputsystem)- Entities (com.unity.entities)- Unity.Physics (com.unity.physics)For the demo scenes, there are additional dependencies:- URP (com.unity.render-pipelines.universal)- Entities.Graphics (com.unity.entities.graphics)- Unity Character Controller (com.unity.charactercontroller - still experimental at this date)