Audio Bubbles
Spoon Software
$10.00
$15.00
33%OFF
(no ratings)
Date |
Price |
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Date |
Price($) |
08/03(2023) |
15.0 |
08/03(2023) |
10.5 |
08/17(2023) |
15.0 |
10/09(2023) |
10.0 |
11/21(2024) |
10.0 |
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Audio Bubbles is the perfect asset to allow you to create immersive audio environments without the need of overly complicated audio software.Materials in the demo scene will require conversion from the render pipeline wizard if you are using a different render pipeline than the built-in one.Create immersive soundscapes with the Audio Bubble component and their profiles with ease!Create volumetric audio sources with the Audio Geometry component. No more hacks or adding a ton of audio sources to cover the water flow of a long river!Enable dynamic audio occlusion to your audio sources, ideal to make your audio sources sound more true to life!Audio BubbleAutomatically generates Audio Source entities according to the chosen profile.With Audio Bubble profile selection system similar to Unity’s.Main volume & pitch control.A fading system when enabling/disabling or triggering the Audio Bubble.Audio Bubble ProfilesAdd as many descriptors as you want for a simple to a very complex Audio Bubble, each descriptor has:Ambient toggle, ambient descriptors are always 2D and looped.As many audio clips as you want, chosen at random.Audio Mixer Group compatible.Bypass effects, listener effects and/or reverb zones.Priority property.Delay, volume, pitch, and stereo panning range property, chosen at random within your defined range.Spatialization settings for non ambient descriptors.Min and maximum radius around the Audio Listener.Offset and scaling.Sticky flag property, to make generated entities stick to a surface.Misc 3D properties like spatial blend, doppler level, spread, volume rolloff and min/max distance.Audio GeometryAllows you to make an audio source sound as if it has a geometry of its own. Very useful for audio sources meant to have a large area, no more duplicating many audio sources to have a decent sound coming off of a long pipe for example!Audio OcclusionAllows you to dynamically occlude sound via an automatically created Audio Low Pass Filter.Choose the method of occlusion, simple or double!Simple - Checks if sound is occluded, if so, applies the desired low pass frequency.Double - Checks if sound is occluded from both sides, allowing you to set a low pass frequency curve according to the thickness of the occlusion reported.Low cost on resources as you can choose to query occlusion only a few times per second.Compatible with Unity 2021.3.25f1 and up.[ Documentation - Demo (Windows) - Contact ]