Glass bottles and metal barrels that break into piecesThis framework also works with 6.0 and up. To upgrade this asset to URP or HDRP, click on the packages URP or HDRP in the folder "Pipelines".This package contains:- a bottle lowpoly model and a barrel lowpoly model, with 3 LOD;- various pieces of the broken bottle and broken barrel (without LOD);- a bottle prefab, a broken bottle prefab, a barrel prefab and broken barrel prefab.- two explosion visual effects, and two explosion sound effects.- 2 scripts controlling the explotion.- 1 script used in the demo-scenes.- 2 demo-scenesHow it works:The two scripts in this package are used to destroy the bottle/barrel prefab and instantiate the broken bottle/barrel prefab, and make it explode into pieces. The public function Explode() can be easily called from other scripts, to make the bottle/barrel explode.After the explosion, the broken bottle prefab is destroyed after a customizable count-down.Also the velocity of the pieces exploding can be changed from the inspector.Model triangles:Barrel: 1148 (LOD0), 892 (LOD1), 252 (LOD2).Bottle: 1148 (LOD0), 252 (LOD1), 124 (LOD2).

