Easy and powerful tool for creating realistic and dynamic traffic simulations in no time at allCreate and manage a complete traffic system in your scenes in no time at all. Design new lanes and new waypoints and connect them together. Whether you're developing a driving game, a city simulation, or a virtual environment, Realistic Traffic Controller will bring life to your scenes.🎮 WebGL Demo - Android Demo - 📚 Documentation🔖 Realistic Traffic Controller in City Car Driving Simulator Multiplayer.🚀 V2.0 has been released on 19 July 2026, more details in release notes.Unity 6Built-in, URP, and HDRPAll platformsThe optimized traffic spawner will manage all vehicles in your scene, allowing vehicles to navigate roads, obey traffic rules, and interact with each other and the environment. Vehicles react intelligently to changing traffic conditions and adapt their behavior accordingly, creating a beautiful traffic flow in your game.FeaturesCreating & managing lanes and waypoints with assisted editor scriptsConnecting lanes & waypoints to other lanes & waypointsComplete vehicle controller for traffic vehicles (with independent wheel configuration)Traffic spawner to create & manage the traffic vehiclesOptimized traffic management based on distance and occlusionTraffic lightsVehicle obstacle detection and adherence to the traffic rulesEasyRoads integration. Generate one way / two ways lanes with specific options on your EasyRoads road network with one clickEditorAll major systems have been managed by their responsive editor scriptsCreating / adding / removing / editing lanes and waypoints with a few clicksComplete vehicle controller can be used on any kind of land vehicleSimplified vehicle setupObstacle detection with raycasts and triggersOptimized traffic management (Only closer vehicles will use heavier processes)Listing waypoints in close proximity and connecting to them inside the editorScene manager to check and fix any wrong configuration on the sceneCustomizable gizmo settingsRender PipelinesAll render pipelines (Built-in, URP, and HDRP) are supportedCompatible with Unity 6, supports Built-in Render Pipeline, URP and HDRP.Tested on PC, Mac, Linux, Android, iOS, and WebCompatible with all controller types with the input system supportDoesn't override the project settings


