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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Cannot find out why your game object is destroyed? Here's the solution!This tool is designed to help you understand why certain Unity Objects are being Instantiated or Destroyed.It eliminates the need for manually adding log to every script, which can be a tedious task in some situation:Large ProjectsVisual ScriptingLegacy CodeThird Parties PackageThis tool can easily find out what script called the following unity object methods by print log (so you can see whole callstack)Support Unity.Object:static UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original)static UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original, UnityEngine.Transform parent)UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace)static UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original)static System.Void UnityEngine.Object::Destroy(UnityEngine.Object obj)static System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object obj)Support Addressables:static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(System.Object key, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(System.Object key, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(System.Object key, UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters instantiateParameters, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters instantiateParameters, System.Boolean trackHandle)static System.Void UnityEngine.AddressableAssets.Addressables::Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)static System.Void UnityEngine.AddressableAssets.Addressables::Release(UnityEngine.Object obj)static System.Void UnityEngine.AddressableAssets.Addressables::Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)static System.Boolean UnityEngine.AddressableAssets.Addressables::ReleaseInstance(UnityEngine.GameObject instance)static System.Boolean UnityEngine.AddressableAssets.Addressables::ReleaseInstance(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)static System.Boolean UnityEngine.AddressableAssets.Addressables::ReleaseInstance(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)
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