AFS- Seaside Environment
Aquarius Max
$75.00
(no ratings)
Date |
Price |
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Date |
Price($) |
07/04(2023) |
75.0 |
07/04(2023) |
52.5 |
07/18(2023) |
75.0 |
09/27(2023) |
37.5 |
10/11(2023) |
75.0 |
02/29(2024) |
37.5 |
03/07(2024) |
75.0 |
11/27(2024) |
75.0 |
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3D environment for creation of docks and seaside villages, with some included water meshes, palm trees, and other assortments of scene fillers!
Shader Graph requiredThis package has been made for Built-in, initially, and will have no support for other pipelines at this time.With simple knowledge of shader graph, it is fairly simple to tweak the custom shaders to work for external pipelines, as most of the code remains the same.Important: Please read before purchase:The ships included, and swimming fish are more of a bonus addition to the pack, the main focus of this pack is the general environment and seaside docks village assets! The large ships are best for backgrounds, or top down, and are not made for perfect first person details. You will also need Shader Graph included in order to use my custom shadersThe swimming flocking fish shown in the video are using a custom script which i did not write, nor have the rights to include in this pack. This is the link to the flocking script which i used, and there you can download the script for yourself if you wish to use the same flocking script: https://www.youtube.com/watch?v=mBVarJm3Tgk------------------------------------------------This is another pack in the AFS (Aquarius Fantasy Series) featuring hundreds of modular pieces for seaside village and docks creations for your environments.Main Features:- Modular docks pieces (with 3 wood material variants)- Custom water shader with optional texture overlay options- Custom underwater fog script (since this has been made using built-in, there is no option for volumes with controlled fog), this script allows you to set up a simple OnTriggerEnter / Exit using a collider to set the fog beofre and after in your custom volume, like in the main demop scene for underwater effects!2 Demo scene included:- 1 main demo as seen in the video.- 1 secondary demo for more of a swampy appearance.- Village houses included with full interior capabilities (having separate doors for opening or closing)- Some village houses have multiple parts attached to their prefab. So on initial drag and drop, you will have the option to hide some pieces for a bit of an added modular bit to the houses.- Tree shader for swaying of leaves, and multi-color gradients for leaf variants- Plenty of foliage bushes and Palm trees to place.- Plenty of rocks and other nature detail objects.- Small boats and fishing ships with separate Oars- A simple bobbing script to give the effect of a bobbing object in the water.- some animated pieces for added details in the scene- Fish prefabs, simply animated for basic swimming- While the large ships are more of a bonus addition to the pack, i did, however, give each of their sails Blendshapes, so that you may open or close the sails as needed with your own custom animations or codes!Please note that I am an environment artist by trade, and not so much an animator or coder.Some scripts you find may be more on the basic side, but i still try and include what i can for you to have extra content for the demo, but also extra content for you to work off of if you have the extra coding knowledge.As well, this pack has been made for Built-In only at this time, there is no URP or HDRP package included. If you understand a slight bit of shader graph, than it is easy enough to tweak them to your needs. But at this time, there is so URP support for this pack.290 modular prefabs included2048 res texturestexture style consists of a half stylized half realism stylepoly counts range from:lowest average = 20 tris - 400 tris for small or detail propsmedium average = 1,000 tris - 8,000 tris for more detailed or somewhat larger propslarger detailed pieces = 11,000 tris - 30,000 tris.LODs included on all prefabs, with more stages of LODs included on more tri-heavy pieces!- 3 Levels of LODs included on most, with smaller pieces having only 1 or 2 LOD levels.- A couple nets are animated for simple swaying in the main demo scene. Most materials included are using the Unity standard materials, while others for the custom shaders are using Shader Graph!