Runtime GI Probes
AtlerGibby
$34.99
(no ratings)
Date |
Price |
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Date |
Price($) |
06/29(2023) |
34.99 |
01/02(2024) |
17.49 |
01/12(2024) |
34.99 |
11/27(2024) |
34.99 |
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Runtime GI Probes is a solution for baking lighting in runtime with the flexibility to adjust on the fly for static / dynamic scenes. Could be used for user generated or procedurally generated levels.Runtime GI Probes is a full-screen image effect that adds global illumination to your scene by capturing the scene’s illumination anywhere a GI Probe is placed. Runtime GI Probes works independently from Unity’s built-in lighting and GI Probe solution.Demo | DocumentationFeaturesFast GI Baking. Can take seconds bake on mid to high end PCs.Debugging options for visualizing lightmaps.Supports VR multi-pass and single-pass rendering.GI probes are simple to create and move like any other game object.Supports perspective and orthographic cameras.Bounding Boxes for controlling where and how strong the GI is. Simple to move and scale like any other game object.Can support many cameras and can customize how each camera sees the GI.Compatible with other post processing effects.C# functions for manipulating lighting in real-time.Includes a Demo scene and PDF Documentation.RequirementsUnity 2021.3 or later.Built for URP only.Only opaque / alpha cutout materials receive global illumination.Does not replace real-time lighting and shadows / requires URP’s SSAO or Deferred Rendering to be enabled. Therefore, it is not recommended for older mobile devices or Quest 2 standalone. Although, it is possible to run on modern mobile devices that support Vulkan at lower settings.Technical FeaturesContains a compute shader that calculates the lightmaps.Contains an image effect shader for a camera to see global illumination.Contains a material shader for rendering direct lighting information.The lightmap resolution, scaling, offset, and other primary functions of Runtime GI Probes are controlled in a Render Feature.