This package use particles to represent heatMap. We use the most basic matrix for calculations to improve computational efficiency. All data sources in this plugin are base on Vector3 Array in Unity.How to use it?Open the sample scenario to view all the effects, review the calling process, and understand the principle of modifying the effects.The parameters involved are relatively few and were originally relatively simple, so using it will be easier!All effects are based on HDRP production, and if other rendering pipelines are used, some shaders may need to be modified according to the effects.The working principle of the effect we provide① Map all obtained coordinate points to the nearest sampling point;② Accumulate the weight of each matrix point based on the sampling point and influence range;③ If automatic weight calculation is checked, we will provide an algorithm to balance the overall effect of the heat map.If automatic weight calculation is not checked, you can set the weight values yourself to bring different effects (each point will have a weight increase of one, and the affected range will decrease according to distance);④ Use a particle system to convert the calculated matrix and effects to the corresponding position.Since we are based on particle system calculation, we need to ensure that the number of particles is greater than the number of points affected by sampling before calculation