See how users interact with his real position. This asset places a virtual player in your scene and shows the most used locations, using a heatmap 2D image overlapped on the screen.
This asset automatically converts the GPS position to UTM coordinates, so that the units of the scene are meters, and therefore, for the size and distance of the gameObjects, the meter is used as a measure
A heatmap is a data representation technique that measures the magnitude of an interaction through a color code that allows to interpret quickly the results.
With this analysis, you will be able to see which areas are the most used, so you can focus on them to study the behavior of users: as sport players, animals, customers, visitors, workers, automated machines or any other mode of transport that carries the GPS, for example.
The asset is prepared to be easy to apply and use in any Unity project.
When the application starts, it calculates the time and position of the user in the real world, and creates a heatmap in real time, so it updates the value of the colors based on the total time used each time.
The asset supports all screen resolutions, but you can change the calculation precision to improve the performance. This is very useful in the case of mobile devices with less processing capacity.