Medieval Stone - Environment Pack
Exacerblast
$49.99
$89.99
44%OFF
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
06/09(2023) |
89.99 |
06/09(2023) |
80.99 |
06/23(2023) |
89.99 |
08/28(2023) |
49.99 |
11/22(2024) |
49.99 |
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Create production-ready scenes in minutes using over 800 assets including destructible structures and highly customisable materials using our purpose-built shader.This package will work with the Built-In pipeline, but requires the latest version of Shader Graph for the main materials to work.ContentsThis package contains models, shaders, textures, prefabs and useful scripts to enable you to rapidly create fully functional and game ready levels in minutes. Each and every model has been carefully prepared to have efficient and clean geometry, colliders, as well as being fully UV'd and textured.Maximum ModularityEach and every piece can be treated as a unique asset, meaning you can literally build anything to any specification you like with unlimited modularity and freedom down to the last brick.Magic Master MaterialsWe created custom, purpose-built shaders so you can iterate on the look instantly in-editor. By changing sliders you can create any look you desire, from realistic to hyper stylized, all within the editor.Demo ScenesThere are 6 demo scenes, each one containing a variation of features to help show what's possible with this product.Over 800 individual mesh assets, each highly optimised and fully-textured with high resolution PBR textures using a custom, easy-to-use shaderOver 50 Pre-made prefabs for rapid level constructionHyper-efficient materials with detail normal layers for high-resolution surface detail for little graphical costPurpose-built shader for building magic master materials for rapid and unlimited customisation of look, instantly within the editor (examples included, see trailer to watch this in action!)Several scripts to be used for creating destructible environment pieces - along with demo examples5 demo scenesAppropriate assets have both intact and shattered versions for enormous destruction potential. Each model is detailed down to each individual brickTotal poly count of all 800+ assets is only ~191,000. Each asset averages at being less than 250 polygons each.29 2048x2048 textures are shared accross all assets and are leveraged to maximum effect and as little memory expense as possible. Using lossless .tga files.Instead of having separate roughness/metallic/colour maps for each channel, single MASK textures have been created per material with all these values combined, with extra shader features later adding even more detail.Tileable detail normal maps are added in the shader to give extra fidelity to surfaces when close up.