ShaderConverter-HDRP is an editor tool that converting GLSL image shader on the Shadertoy website to Unity HDRP shader.* This editor tool only support 64-bit Unity Editor on Windows for now!With a couple of clicks, you can easily convert GLSL image (fragment/pixel) shader to readable, usable and efficient Unity HDRP shader (HLSL), and you can preview the effect of shader immediately.For other render pipeline, please use:Shader Converter for Built-in Render PipelineShader Converter for Universal Render PipelineFeatures:The conversion workflow is very simple: One editor window, codes side to side and one button to convert.Supports to set SubShader Tags: Render Type and Render Queue;Supports to set Pass command: Cull, ZWrite, ZTest, Blend;Supports to specify a shader model with the #pragma target directive;Supports to convert Shadertoy shader with multiple passes: Common, Buffer A, Buffer B, Buffer C, Buffer D;Supports to auto assign Shadertoy input: iFrame, iFrameRate, iMouse, iDate, iSampleRate, _iChannelTime;Supports the same keyboard and mouse input as Shadertoy;Supports 2D textures, cubemaps, video and music/sound input;Supports to convert main image shader to object space shader or full screen shader;Supports to render the effect of main image shader to RenderTexture;Supports to save converted shader to a file, and create material from converted shader;Supports to preview the effect of converted shader immediately;Notes:* Tested in Unity 2020.3.38 and Unity 2021.3.25;* This editor tool only support 64-bit Unity Editor on Windows for now!* Converted shader with this editor tool only supports High Definition Render Pipeline (HDRP)!* This editor tool cannot convert shaders for Built-in render pipeline to shaders for URP or HDRP!Support:If you have any questions, issues or suggestions, feel free to email me at:reformsim@outlook.comForum ThreadThis asset uses the following third-party components:glslang under BSD LicenseSPIRV-Cross under Apache License Version 2.0See Third-Party Notices.txt file in package for details.