Factory/Warehouse Exterior Modular Pack for your Desktop, VR or Mobile projects.This pack contains 146 modular meshes and 147 prefabs that can be be joined together to craft your own factory or warehouse exterior.Objects reuse materials as much as possible using trim and tiling textures in order to reduce draw calls and increase performance.The package contains an example scene as well as a scene where all the assets are laid out next to each other.Supports All Pipelines👩💻Standard render pipeline, HDRP and URP are supported!The package works with the standard render pipeline by default. There are extra Unity packages inside for HDRP and URP support.Supermodular🧲All meshes were made with modularity in mind. They all have manually authored lightmap UV's and they all contain LODs and custom collision meshes.Multiplatform Friendly💻📱👓The package is intended to be used on Desktop, higher end mobile, and VR (including Meta Quest) platforms.Disclaimer: This package only contains the exterior part of a warehouse.The interior counterpart can be found here:https://assetstore.unity.com/packages/3d/environments/industrial/factory-warehouse-interior-modular-pack-224512Subscribe to our newsletter!https://www.cyberneticwalrus.com/asset-store-newsletter/Stay up-to-date to the latest updates and new assets in our storeSupport email: support@cyberneticwalrus.comCybernetic Walrus WebsiteContent📦Models: 146 unique meshesTriangle count between: 2 - 4008Triangle count on avarage: 300Materials: 36Prefabs: 147Textures: 126Sizes between: 128 and 2048Texel density: ~5.12px/cmFeatures💡Includes an example factory exterior sceneSupport for Standard RP, HDRP and URP (unitypackages included inside)Objects are ready for modular useObjects include manually authored lightmap UVsObjects contain LODs (See images for examples)Objects contain collision meshesObjects reuse materials where possible using trim and tiling texturesTextures include a few variations with different colors and states of wearThe package is mobile ready thanks to the optimized polycount and usage of trim textures. Texture sizes need to be adjusted through Unity’s texture import settingsAttention❗The package works best with Color Space set to LinearStandard render pipeline scenes use Unity's post processing stack (v2)Documentation:Included in the pack