【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
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※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
A powerful tool that seamlessly combines either skinned or regular mesh renderers. It allows for both animated and static output with support for LODs* and dynamic object manipulation.Dynamic Mesh Combiner will help optimize the performance of all your 3D models while still maintaining visual quality. Whether you're working on a mobile game, a PC game, or a VR project, Dynamic Mesh Combiner is the ultimate tool for reducing draw calls and improving performance in your Unity project.To start combining, simply add the 'MC Mesh Combiner' component to the root game object and 'MC Combinable' or 'MC LOD Combinable' to any child renderers that you want to combine. The asset will take care of the rest automatically and will update if the objects are moved!If you'd like to try out Dynamic Mesh Combiner to see if it’s the right fit for your project, we offer a free demo version that you can try out before purchase: DemoWorks well with these outline assets:Ultimate Outlines & HighlightsEasy Performant OutlineHighlight Plus - All in One Outline & Selection EffectsFeel free to consult the documentation before use or join our discord server if you have any questions!Dynamic Mesh Combiner offers a range of features, including:Support for both skinned mesh renderer and regular mesh renderer, giving you the flexibility to optimize a wide variety of objects and models.Ability to output both animated and static meshes, providing a versatile solution for all of your mesh optimization needs.Automatic and manual mesh combining, allowing you to easily reduce draw calls and improve performance with just a few clicks.Support for dynamically added objects, making it easy to optimize objects that are added to the scene at runtime.Built-in collision detection and support for physics objects, so you can ensure that your optimized meshes work seamlessly with the rest of your project.Seamless integration with Unity's component-based architecture, making it easy to incorporate Dynamic Mesh Combiner into your existing workflow.Support for LOD (Level of Detail) groups, so you can optimize your meshes based on distance or other criteria.Ability to combine meshes in chunks, giving you greater control over the optimization process and making it easier to manage large scenes.Chunks can automatically track mesh positions and bake them in proper chunk in runtimeSupport custom profiler (Unity 2021.3 and later)Colors to texture baking supports. If you have color-only materials then you can bake they into single texture at runtime. Also you can add your own baking logic for baking textures.Automated texture atlas generation. For more details, refer to the documentation. (experimental)Support for BlendShapes to bake both in separate mesh (for better performance), or single one.
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