Slash Draw Calls & boost FPS. The ultimate Runtime Mesh Combiner for Static & Skinned meshes. Supports LODs, async processing without lag. Perfect for Mobile/VR.Dynamic Mesh Combiner is the premium solution for developers who need error-free optimization without rewriting their game logic.Dynamic Mesh Combiner excels where it matters most: Runtime. Whether you are spawning procedural dungeons, building player-customizable bases, or generating vast open worlds, this tool merges meshes in the background to keep your frame rate high and your gameplay smooth.🔥 WHY GO PRO?You aren't just buying a script; you are buying reliability.Zero Lag Spikes: Uses advanced background processing to combine meshes without freezing your game.Complex Support: Handles Skinned Meshes (characters), BlendShapes, and negative scaling effortlessly.LOD Preservation: Most combiners break your LODs. We preserve them, ensuring your distant objects stay optimized.✨ KEY FEATURES🚀 True Runtime OptimizationCombine and uncombine objects instantly as they spawn or are destroyed. Perfect for chunk-based worlds or building systems.🦾 Skinned Mesh SupportOptimize crowds and animated characters by merging skinned meshes while keeping animations intact.🎯 Automatic LOD HandlingDon't sacrifice visual quality for performance. The combiner respects your LOD Groups, merging them correctly so transitions remain seamless.🎨 Material & Texture BakingToo many materials? Automatically bake textures into atlases to reduce SetPass calls alongside Draw Calls. Supports Shader Graph!🛠️ Non-Destructive WorkflowYour original data is never lost. Our safe undo system and non-destructive combining mean you can iterate without fear.⚡ PERFORMANCE HIGHLIGHTSAsync Processing: Heavy lifting is done on background threads to prevent frame drops.Occlusion Culling Compatible: Optimized meshes play nice with Unity's culling.Mobile & VR Ready: Squeeze every drop of performance out of Oculus Quest, Pico, and mobile chipsets.📦 COMPATIBILITYPipelines: Built-in, URP (Universal Render Pipeline), HDRP.Platforms: PC, Mac, Android, iOS, WebGL, VR/AR/XR.Physics: Automatically generates accurate mesh colliders for the combined result.Works well with these outline assets:Ultimate Outlines & HighlightsEasy Performant OutlineHighlight Plus - All in One Outline & Selection EffectsFeel free to consult the documentation before use or join our discord server if you have any questions!❓ FREQUENTLY ASKED QUESTIONSQ: Does this work with Netcode/Multiplayer?A: Yes! Since the combining happens locally based on the objects present, it works perfectly with networked games where objects are spawned dynamically.Q: Can I use this in the Editor?A: Absolutely. Use it to optimize your scenes before building to save file size and load times.If you'd like to try out Dynamic Mesh Combiner to see if it’s the right fit for your project, we offer a free demo version that you can try out before purchase: DemoCombining Method: Multithreaded / Async Mesh Combining (Prevents main-thread freeze).Mesh Types: Static MeshRenderer, SkinnedMeshRenderer.Vertex Limit: Supports both 16-bit and 32-bit indices for massive meshes.Supported Features:LOD Groups: Full support (Combines LOD0 with LOD0, LOD1 with LOD1, etc.).BlendShapes: Preserves BlendShape data in combined meshes.Sub-Meshes: fully supported.Texture Baking: Albedo, Normal, Metallic, Smoothness, Emission, and custom property baking.UV Sets: Supports multiple UV channels (UV0, UV1, UV2, etc.).Colliders: Generates Mesh Colliders or preserves Box/Sphere/Capsule primitives.Render Pipeline Compatibility:Standard/Built-in: Fully Supported.URP (Universal Render Pipeline): Fully Supported (7.x and newer).HDRP (High Definition Render Pipeline): Fully Supported.Platform Compatibility:Desktop: Windows (DX11/12/Vulkan), macOS (Metal), Linux.Mobile: Android (OpenGLES3/Vulkan), iOS (Metal).VR/XR: Oculus Quest, HTC Vive, Pico, Hololens.Web: WebGL.Package Content:Complete C# Source Code (No DLLs).Demo Scenes for Runtime and Static usage.Profiler integration scripts.Some demo scene scripts are generated by AI