Nagisa - 3D Model
Neko Legends
$35.00
$39.69
12%OFF
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
05/30(2023) |
50.0 |
05/30(2023) |
25.0 |
06/13(2023) |
50.0 |
08/24(2023) |
39.69 |
11/13(2024) |
35.0 |
11/21(2024) |
35.0 |
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3D Neko model with long wavy hair. This package comes bundled with the Cel Shader.This package works out of the box for URP rendering systems in Unity 6 as well as Unity 2022.3 with the Cel Shader URP.🎮Check out the live web demo here.🎁This package is included in the Neko Legends - All Access Assets.📦Shared Assets Demo URP package is a required dependency for demo scenes to work.Features- Since this is my first ever package on the store, this asset also comes with my Neko Legends - Cel Shader URP for free- Hair Physics, Dynamic Bone, and MagicaCloth2 are additional bone and cloth physics scenes which are available for users who have already have those assets.- There are over 50 blend shapes that control various parts of the face for you to create your own expressions!★MagicaCloth2 Requirements ★Unity2021.3.16(LTS) higherBurst 1.8.1 or higherCollections 1.4.0 or higherNumber of textures: 40Texture dimensions: 2048 - 4096Polygon count of:Bikini_Bottom - 6560 Vertices, 10664 TrianglesBikini_Top - 606 Vertices, 998 TrianglesBody_Base - 10714 Vertices, 18326 TrianglesHair_Base - 349 Verticies, 565 TrianglesHead_Base - 7719 Verticies, 12559 TrianglesNekoEars - 2295 Verticies, 2595 TrianglesBikini_Tops2 - 2297 Vertices, 3098 TrianglesBikini_Tops2Strings - 2068 Vertices, 2472 TrianglesHairNagisa - 4706 Verticies, 6821 TrianglesShortShorts - 1507 Vertices, 2340 TrianglesSingle Outfit Totals: ~ 32k Verticies, 52k TrianglesRigging: YesAnimation count: 4UV mapping: YesCel Shader InputsColor: The whiter the color, the closer to the original of the texture.Shading Color: Another word for shadow or tint color.Main Texture: Self explanatory.Emissions Mask: White means more glow. Black means no glow.Cel Shader Offset: Controls where the shadow shade lines start based on light direction.Rim Lighting: Controls where the light shade lines start based on light direction.Rim Brightness: The intensity of the rim lighting.Outline Shader InputsOutline Color: Self explanatory.Outline Size: Self explanatory.Outline Growth: Low value means outer lines visible only. Higher value means more outlines based on depth of 3D model.Special Notes and Limitations:- Tested on Unity 2021.3.26f1 and Unity 2022.2.21f1.- When using the Forward rendering path with the outline shader, make sure Depth Priming Mode is Disabled (see manual).- For Unity 2022 URP, disable or remove the built-in Screen Space Ambient Occlusion renderer feature if you plan on using the outline shader.- Foward+ rendering (Unity 2022 feature) is currently not supported- Music in video is not included