3D game-ready modular animated model with unreal live link apple blendshapes and modular animated weapons suitable for shooters, action games, ect.ver 1.1All the skins weights fixedBlendshapes are fixedSK_Katana_Girl1_Full07 removedSK_Katana_Girl1_Full05 faces/tris decreasedGame-ready 3D model: KatanaGirl1Preparation time ~9 months3D game-ready model suitable for shooters, action games, ect.Textures pack one 4096*4096 (down to 1024x1024)The version has color customizable body, hair. The head contains 52 live link Apple blendshapes. You can try to set up the physics of chain by yourself, but it's baked for my custom animations only.The model contains two skins for several parts. Body texture contains 2 options, Boot texture contains 2 options, Coat texture contains 2 options, Dress texture contains 2 options, Cap texture contains 2 options.The model is completely modular, you can remove or add any part you want. The pack contains 6 prefabs:Katana_Girl1_Full_01 - tris 161504Katana_Girl1_Full_02 - tris 120304Katana_Girl1_Full_03 - tris 103338Katana_Girl1_Full_04 - tris 166292Katana_Girl1_Full_05 - tris 128894Katana_Girl1_Full_06 - tris 89060Tris counts of characters: (89060 - 166292)The model contains 92 animations(include the ones with baked dynamics): 32 with sword, 29 with guns, and the rest ones are for body with no weapon. Both the weapons are rifle and 2 pistols made from 5 parts for each one and animated for reloadingPBR Textures 4096pix .png(down to 1024х1024) : 304 unity: normal, metallic, height, roughness, albedo, opacity, ambient occlusion56 Texture sets - Inner_Eye, Outer_Eye, Eyelashes_Above, Eyelashes_Below, Eyelashes_Above_highpoly, Eyelashes_Below_highpoly, Head_Teeth, Bag, Bags2, Belts, Belts2, Belts3, Bandage, Hands, Hands2, Hands3, Hands4, Body1, Body2, Body3, Body12, Body32, Legs, Legs2, Breast, Breast1, Buckles, Holster, Gloves, Boots, Sheath, Cover_Above, Cover_Above2, Cover_Above3, Cover_Below, Jacket, Jacket_Sleeves, Tooth_Chain, Chain, Zippers_Boots, Zippers_Hands, Zippers_Body, Hairs_SecondLayer, Hairs_Blackout, Hairs_Flyaways, Hairs_ThirdLayer, Feet, Breast, Scarf, Shorts, Body_Unified, Body_Unified_No_Feet_Breast, Body_Unified_For_Blenshapes, Body_Unified_No_Feet_Breast_For_Blendshapes, Gun, Sword.Boots, scarf, jacket and sleeves of the model are desirable to use a shader with two-sided display of polygons.The pack doesn't contain scripts. Number of textures: 304Texture dimensions: 4096Polygon count of: Katana...1 - faces 161504Katana...2 - faces 120304Katana...3 - faces 103338Katana...4 - faces 166292Katana...5 - faces 128894Katana...6 - faces 89060Minimum polygon count: 89060Maximum polygon count: 161504Number of meshes/prefabs: 6Rigging: YesLive Link Face: Yes, 52Animation count: 100Animation type list: GetHit2, HitSword, GoBack, Idle1, Jump, Killed1, Idle2Sword, Idle2, DiagonalHitSword2, JumpHitSword, Death2, PullGunsOut, PushGunsBack, GunsReload, DiagonalHitSword, WalkForward, Idle, RunForward, BattlePoseSword2, GoLeft, GoRight, GetHit, Death1, Death1_Dynamic, Death1_Sword_Dynamic, Death1_Gun_Dynamic, GetHit_Sword_dynamic, GetHit_Gun_dynamic, GetHit_dynamic, GoRight_dynamic, GoRight_Sword_dynamic, GoRight_Gun_dynamic, GoLeft_Sword_dynamic, GoLeft_dynamic, GoLeft_Gun_dynamic, BattlePoseSword_Sword_dynamic, BattlePoseSword2_Sword_dynamic, RunForward_Sword_dynamic, RunForward_Gun_dynamic, RunForward_dynamic, Idle_dynamic, Idle_Sword_dynamic, Idle_Gun_dynamic, WalkForward_Sword_dynamic, WalkForward_Gun_dynamic, WalkForward_dynamic, DiagonalHitSword_Sword_dynamic, GunsReload_dynamic, PullGunsOut_dynamic, PushGunsBack_dynamic, Death2_Sword_dynamic, Death2_Gun_dynamic, Death2_dynamic, JumpHitSword_Sword_dynamic, CrossHitSword_dynamic, Idle2_dynamic,Idle2_Sword_dynamic, Idle2Sword_Sword_dynamic, Killed1_Gun_dynamic, Killed1_dynamic, Killed1_Sword_dynamic, Jump_Gun_dynamic, Jump_dynamic, Idle1_Sword_dynamic, Idle1_Gun_dynamic, Idle1_dynamic, GoBack_dynamic, GoBack_Sword_dynamic, GoBack_Gun_dynamic, HitSword_Sword_dynamic, GetHit2_dynamic, GetHit2_Gun_dynamic, GetHit2_Sword_dynamic, Kick_dynamic, Kick_Gun_dynamic, Kick_Sword_dynamic, Kick, Idle2_Gun_dynamic, Jump_Sword_dynamic, CrossHitSword, DiagonalHitSword2_Sword_dynamic, PunchGun_Gun_dynamic, PunchGun, PullSword_out_dynamic, PushSword_in, PullSword_out, PushSword_in_dynamic, RunForward2_Sword_dynamic, RunForward2, GunsFire_Gun_dynamic, GunsFire, BattlePoseSword, Shot_GunL, Shot_GunR, Reload_GunR, Reload_GunL, Reload_GunR2, Reload_GunL2, Shot_GunR2, Shot_GunL2.UV mapping: YesLOD information (count, number of levels): YesTypes of materials and texture maps (e.g., PBR): Yes