【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
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『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Save for Unity is a modular serialization system which can save and load almost any data used by a Unity project.
Choose the entry level and add-on modules that suit you and your project.Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, Key Value pairs, we have it covered. See technical details for more information.Save for Unity Core is not included in this edition and must be installed seperately.This can be done after purchase at no additional cost.Easy. Fast. Efficient. Secure.Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.Why Binary Serialization?String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected, binary serializers however create fast, small, data files with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead.Want to know more?Read the Documentation | Discord | Email | WebsiteSteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.This Complete asset includes the Save for Unity Core and the following add-on modulesMonobehaviourGraphicsPhysicsAudioEventsUIAnimationNavigationTerrainTileMapsJoints & HingesAs new add-on modules become available this asset will be updated to include them.NOTE: This asset is distributed as Plugin dll's. Only example source code is provided.
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