A singleton manager that creates, retrieves, updates, and deletes save data. It includes a data viewer to look into save data along with editing that data and saving and loading data asynchronously.A singleton manager that creates, retrieves, updates, and deletes save data. It's meant to be used in scripts and it's interface is modeled over a database interface. It's designed to be easy to implement and use. It includes a data viewer to look into save data, edit data both directly to the save file and live (without tampering with the save file); along with saving and loading data asynchronously. The Save Manager is data-independent - meaning that adding and removing data points will not affect other data points nor will it reset data points that already exists.A deeper dive into the specifics can be found on our website:https://www.tacoheck.com/software/unity-asset-packs/save-managerSave Manager Singleton (instance in scene isn't required, but used for caching into memory)Get (Gets the data point)Set (Sets the data point (overriding anything already set within that datapoint)Define (Sets the data point if there is nothing set already)Remove (Deletes the data point)Update (Gets and updates the data point)Has Data (Checks to see if a certain data point exists)Toolbar Additions (Tools > Save Manager)Save Data ViewerView data (but unable to edit)Watch data (edit while playing but doesn't override current save)Edit data (edit and override the current save)Delete data