Abandoned / Post-Apocalyptic Hospital Environment
Leartes Studios
$59.99
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Abandoned Hospital Environment with 105 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.This package is designed for HDRP render pipelines. Materials are created with shadergraphs that support HDRP.Abandoned Hospital Environment with 105 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.Concept Art made by ‘Sebastien Fauvergue’, Creative Direction by Leartes Team, Environment made by talented Artist 'Shakhzaman Kasteyev'If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDITFeatures:105 Unique MeshesAttention to Detail / AAA QualityAll Building Assets are ModularControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assetsCollision: Yes, Automatically GeneratedLODs: Yes, 3 LODs for complex assetsNumber of Meshes: 105 Unique MeshesAverage Poly Count: around 1K up to 11KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Bed, Chair, Bottles, Sink, Stand, Toilet, Vending Machine, Wheelchair etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Walls, Ceilings, Roofs, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Number of Materials and Material Instances: 56Number of Textures: 144Supported Development Platforms: All PlatformsRender Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.Renders and animation were created in HDRP.