Sensor Camera uses a Motion Sensor (Gyroscope/Accelerometer) on the player’s mobile device to control the game camera from a first-person view (just like in FPS Games). It's not an AR Camera.Camera Script works independently of the Render Pipeline. [ Documentation | Support | Forum | Map of Assets ]Sensor Camera uses a Motion Sensor (Gyroscope or Accelerometer) on the player’s mobile device to control the game camera from a first-person view (just like in FPS Games). Safety First.[ Documentation | Support | Forum | Map of Assets ]It doesn’t use live video input from the Back/Rear Camera of a Mobile Device like in Augmented Reality Cameras: AR Camera Lite or AR + VR: MR Camera.👉 FeaturesBring the enchanting Power of Mobile Sensors into your amazing Game or App:Cross-platform First-Person Camera controlled by Motion Sensors:iOS, Android, WebGL.Auto Selection of Sensor: Gyroscope, Accelerometer.Auto Rotation: Portrait, Landscape.Gyroscope Mode: 3DoF — it can track rotational motion, but not translational.Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera around the Y-axis.Quick Testing in Unity Editor without Smartphone through the Right Mouse Button & WASDQE keys.🍏 Package ContainsDemo Scene with Cubes.Menu Scene with Safety Tutorial.Loading Screen to switch scenes seamlessly.👉 Gyroscope vs. Accelerometer90% of all mobile devices have an accelerometer and video camera but only 40% have a gyroscope.If the user's smartphone has a Gyroscope, then it will be used for camera motion first. Otherwise, an Accelerometer will be used, because it has less accuracy & stability than a Gyroscope in the case of the First-Person View.✨ LimitationsHardware nuances of the gyroscope & accelerometer (asset code does not affect it):Different devices have different sensors, and therefore different deviations and drifts.Drift is natural for mobile sensors.📚 Docs & SupportI state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.If you find a bug, or you can't use the asset as you need, please firstget the support before leaving a review on the asset store.I am here to help and to improve my assets for the best.Response time can be up to 5 business days.[ Documentation | Support | Forum | Map of Assets ]Tested with Mobile Platforms and Motion Sensors:iOS on iPhone 8, XS Max;Android on Samsung Galaxy A71;WebGL in Google Chrome.Tested with Desktop Platforms and Right Mouse Button:Windows;macOS;WebGL in Google Chrome.