【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
Simple Google Sign-In provides Google sign-in with OAuth 2.0 for Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.
Any doubts? Try it in real apps! Need sign-in for other platforms?
● Google
● Apple
● Facebook
● X (Twitter)
● Telegram
● Microsoft
Authentication may be a headache, especially for beginners, especially on different platforms. So I decided to take a fresh look of current possibilities that Google and Unity provide at the moment. And after a week of research I said "Bingo!". My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!
Benefits
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● Get access tokens for integration with other Google services
● More security for client-server apps (get access tokens on a client, get all user data on a server to avoid tampering)
● JSON Web Tokens (JWT) validation
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)
Setup steps
Please visit our GitHub for setup instructions.
Generic workflow (for platforms that support deep linking)
● Your app navigates users to Google using a default web browser
● Users perform sign-in to their Google account
● Google redirects users to your app (using deep linking when possible) and provides an authorization code in URI parameters
● The app is activated and obtains an authorization code
● The app exchanges the code for an access token
● The app requests user data with the access token (ID, name, email and other data according access scope defined)
Loopback flow for Editor and Windows (optional)
● Google redirects users to http://localhost:PORT/
● The app listens to localhost using HttpListener
Middlware flow for WebGL
● Redirect to Authorization Middleware is used to temporary save an auth code
● The app obtains the code from Authorization Middleware with a POST request
Known issues
Please visit our GitHub for known issues.
Support
● GitHub - Wiki
● GitHub - FAQ & Troubleshooting
● GitHub - Bugs & requests
● Discord - Questions, live chat with developers
● Unity Forums - Discussion
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
▼ Humble Bundle
Software Bundles
AssetStore Price down information
LinkList
copyright © AssetStore Price down information All Rights Reserved.