Impact CFX is a powerful and flexible material-based collision effects system for producing audio, particle, and decal effects from physics collisions and raycasts.Demo packages are provided for URP, HDRP, and Built-In render pipelines.Downloadable Demo Build (Windows)COLLISION EFFECTS• Play audio when physics objects collide with each other, with sounds based on the collision velocity and the objects' materials.• Play sliding and rolling sounds.• Emit particles on collision.• Leave decals behind on collision.• Support for terrains.• Works great with rigidbodies connected by joints and ragdolls.FOOTSTEPS• Utilize Impact CFX to play different footstep sounds based on the material a character is walking over.WEAPON IMPACTS• Use Impact CFX to play sounds, emit particles, and place decals for bullet impacts.Note that knowledge of C# scripting is required to implement footstep and weapon impact effects done via raycasting.PERFORMANT & CONFIGURABLE• Impact CFX utilizes Unity's Jobs system and Burst compiler to efficiently process effects with minimal performance impact, even with hundreds of colliding objects.• Extensive configurability means that you can optimize Impact CFX for your specific needs.DocumentationINTEGRATIONS & EXTENSIONSFMOD Integration | Wwise Integration | Master Audio IntegrationURP & HDRP Decals | VFX Batch EffectDEPENDENCIESImpact CFX requires the following packages from the Package Manager:• Burst• Collections• MathematicsSUPPORTSupport ThreadDiscordYou can also email support@roadturtlegames.com for questions and support.