Using the Enemies package requires acceptance of the provisions of the End User License Agreement ("EULA"), which can be located in the license.txt file attached in the package.Enemies showcases the power and capabilities of the Unity platform for creating high-end, visually compelling content and expands on the work done for The Heretic, which featured Unity’s first realistic digital human. All HDRP features have been improved and some new systems were introduced, including Adaptive Probe volumes and Screen Space Global Illumination (SSGI). Real-time ray traced reflections, ray traced ambient occlusion, and native support for NVIDIA’s Deep Learning Super Sampling (DLSS) allow the demo to run at 4K with image quality comparable to native resolution.For the protagonist’s highly realistic locks, the Demo team and Unity’s R&D team collaborated on an all-new Hair solution for authoring, importing, simulating, and rendering strand-based hair.CreditsWriter, Director & CinematographyVeselin EfremovTechnical DirectorTorbjorn LaedreSenior ProgrammersMikko AlaluusuaRobert CupiszLasse Jon Fuglsang PedersenArt Director & 3D ArtistPlamen “Paco” TamnevAnimation DirectorKrasimir NechevskiTechnical AnimationChristian KardachTechnical ArtAdrian LazarProgrammerDominykas KiauleikisAdditional 3D ArtPetter FloodAdditional Art ConsultantJörn GroßhansProducerAleksander KarshikoffManagerSilvia RashevaCastLouiseLouise RymeAdditional ArtVFXTuatara VFXGrooming ArtTarkan Sarim3D and 4D scanningInfinite Realities4DMax4D data pre-processingRussian3DScannerAdditional TexturingInciprocal IncMotion CaptureMocapLabAdditional AnimationHugo GarciaMusic ComposerJoaquin GarciaAudio ProductionPole Position ProductionEric ThorsellMax LachmannSpecial ThanksPatrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas NybergAdditional Content Credits:NASA's Scientific Visualization StudioRegional Digitalisation Lab, Małopolska Institute of Culture in KrakówArtist Workshop, Oliksiy YakovlyevUnity Technologies R&DSebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevičius, Natasha Tatarchuk© 2022 Unity Technologies ApSIMPORT INSTRUCTIONS:The project Enemies uses many package dependencies to function and will need to restart the editor upon import. Currently DX12 and Input System will ask for this restart, but it may interrupt the process of importing the asset files. If this should happen, hit the Import button a second time in the Package Manager for the Enemies Assets to be brought into the Project View.Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz)More realistic eyes with caustics on the irisA new skin shaderTension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine detailsStrand-based Hair solution