Analyze Player data in the most satisfying way possible: Visually!
With Heatmaps, you can see where Players spend time and other facts. That can drive your future decisions for your Game.This package covers the entire pipline from the gathering of playerdata to the visualization as a heatmap. All can be used without coding.The Package covers:Heatmap GenerationHeatmap RenderingLog any GameObject's position in a fixed time intervalWrite data to the file systemSend data to a ServerA Node.js server to retrieve dataLoad it into Unity and Generate the HeatmapFeel free to read the documentation.To Generate the Heatmap, you need to provide a List.The Heatmap generation is accelerated with a compute shader. Resolutions up to 256x256x256 are no problem. I can generate Heatmaps up to 256x256x256 and 1 000 000 data points in less than a second.The Rendering is achieved by Ray-Marching a 3D-Textrure. The Ray Marcher can also interact with the z-Buffer, so you can see your level under the Heatmap. In HDRP the Heatmap will always render on top.