This module allows to create state machines with Game Creator 2This module allows to create state machines with Game Creator 2.Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.⚠️ NOTICE ⚠️State Machine 2 is an extension for Game Creator 2 and won't work without it.⭐️ FEATURES ⭐️Use scene references directly with embedded State MachinesRe-use State Machines for any type of logic Game Modes, AI, Player Managers etc.Live Editing you can edit State Machine while playing in Unity EditorNode-Based Graph with amazing performance.Open multiple window graphs at the same timeMultiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)Variables from all types for State Machine asset and Runner.Disable or Lock nodesMiniMap to easily navigate through the graphGroup nodesAdd Sticky NotesEasily Align NodesTons of ShortcutsBuilt-in Multiplayer integration via Fusion and Photon Module 2Complete undo supportCopy & Paste nodes between State Machines.Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.Duplicate State Machines.Add as many Sub-State Machines as you need.Drag & Drop state machines inside other SM's to create Sub-State Machines.Easily export State Machines to share between projects or to other users.Use any type of triggers, actions and conditions inside a State Machine.Works with any other official or un-official Game Creator modules.Live Debug runtime states right in the Editor.Compatible with all modules.Need Backend support? We got you covered!🔗 LINKS 🔗DocumentationDiscordWebGL Demo📦 OTHER ASSETS 📦Fusion ModuleFactionsLootLocker (Backend)Photon Melee 2Photon Module 2Photon Inventory 2Photon AbilitiesPhoton Stats 2Need user accounts, databases, persistent online storage and more?Take a look at the: LootLocker moduleLove this asset? 🌟If it’s been helpful for your project, please consider leaving a review—it really helps a lot! Your feedback makes a huge difference. 🙏Node-Based Graph with amazing performance.Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.Add as many transitions to any node and add conditions to them.Disable or Lock nodesGroup nodes.Add Sticky Notes.Copy & Paste nodes between State Machines.Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.Duplicate State Machines.Add as many Sub-State Machines as you need.Drag & Drop state machines inside other SM's to create Sub-State Machines.Easily export State Machines to share between projects or to other users.Use any type of triggers, actions and conditions inside a State Machine.Works with any other official or un-official Game Creator modules.Live Debug runtime states right in the Editor.Compatible with all modules.