【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.HIGHLIGHTS :- Build maps in 3D space from tile prefabs- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations)- Randomizer Tiles- Supports multiple layers per tilemap- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.- Built in mesh combiner utility used to combine/bake tiles for better runtime performance- Tilemap grid can be moved/rotated/scaled- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)BONUS :- Standalone MeshCombiner utility script that can be used for other purposes as well.- Standalone fully serializable dictionary with it's own property drawer. Ever wanted to use a dictionary in the inspector like you do with lists? Now you can! Just use the SDictionary type which functions exactly like a regular dictionary.- Standalone data structures (Binary Heap and Priority Queue) useful for implementing many patterns and algorithms. This tool uses them for Breadth-First traversal.- Standalone GlobalEventHandler editor script for intercepting global input events in the editor.Please read the included README Manual which describes how to operate the tool.HIGHLIGHTS :- Build maps in 3D space from tile prefabs- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations) - Randomizer Tiles - Supports multiple layers per tilemap- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.- Built in mesh combiner utility used to combine/bake tiles for better runtime performance- Tilemap grid can be moved/rotated/scaled- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)
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