Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.Ultimate Lit Shader is a powerful replacement for Unity's Standard shader, designed to give your game a unique, professional look while prioritizing ease of use for artists. This shader employs an advanced lighting model that sets your game apart visually, combined with artist-friendly features that streamline the texturing workflow.Key Features:Superior Lighting Model: Stand out from the crowd with a distinctive visual style that enhances your game's atmosphere.Artist-Friendly Texture Inputs: Forget about complex texture packing! Ultimate Lit Shader uses individual texture inputs for each PBR property, making it incredibly easy to work with downloaded textures or iterate on your designs.Full PBR Texture Set Support: Utilize the complete standard PBR texture set including Albedo, Roughness, Metalness, Normal, Height, Ambient Occlusion, and Emission maps.Per-Texture Exposure Control: Fine-tune the look of each material input texture with individual exposure settings, allowing for precise matching with your artist's Look Dev.Vertex-Height Blending: Easily blend between two material sets within a single material using vertex colors and height maps. Add texture variations to simple geometry without the need for complex 3D modeling.Optimized for Unity: Designed to work seamlessly within the Unity ecosystem, ensuring compatibility and performance.Whether you're creating a vast open world, detailed characters, or intricate props, Ultimate Lit Shader provides the tools you need to achieve stunning, professional-quality visuals with unprecedented ease.Asset includes:1 Shader File1 Shader Include file1 Shader Editor GUI1 Assembly DefinitionDemo includes:3 demo materials (rough, smooth, and smooth metal)1 demo sceneShader Specifications:Fully PBR (Physically Based Rendering)Supports both Forward and Deferred rendering pathsOptimized for desktop and console platformsTexture Inputs:Albedo (RGB) + Alpha (A)Roughness (R)Metalness (R)Normal Map (RGB)Height Map (R)Ambient Occlusion (R)Emission (RGB)Key Technical Features:Individual texture exposure controls for each inputVertex-color driven material blending with height map supportCustom lighting model for unique visual aestheticsShader variant stripping for optimal performanceSupport for static and dynamic global illuminationPerformance Considerations:Slightly higher memory usage due to unpacked texturesOptimized shader code to minimize performance impactOption to use lower resolution textures for less important assets