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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
A fast, powerful, elegant, efficient and easy-to-use Tween animation Engine for the Unity platform.MojoTween is an amazing Tween animation Engine, highly optimized for C# and Unity, coded with the new technologies such as Burst, Jobs, Collections, Mathematics and more.The engine provides a complete set of solutions for applying Tween to all aspects of Unity Objects, as well as Visualizing the running details of Tweens through the Editor UI.The implementation code is concise, clear and easy to understand, has detailed comments, uses #region for organization, and easy to customize and extend.The package has rich code samples and detailed usage docs.Ease Functions:Supports fully standard EaseInOut effects.Supports extra effects such as Smooth, ShakeXYZ, BezierQuadraticXYZ, BezierCubicXYZ and more.Optimizes all functions based on Burst and Mathematics APIs.Uses expression expansion whenever possible to optimize functions.Animate Everything:Transform can perform Tween with Move, Scale, Rotate, Shake Position / Scale / Rotation, Bezier Quadratic / Cubic Move.RectTransform can perform Tween with Anchored, OffsetMax, OffsetMin, sizeDelta.Graphic can perform Tween with Fade, Color, RGB.CanvasGroup can perform Tween with Fade.SpriteRenderer can perform Tween with Fade.AudioSource can perform Tween with Volume.Material can perform Tween with Float, Int, Vector, Color.Tween Control Methods:Supports queued and concurrent actions in one Tween with Append, AppendInterval, AppendCallback, AppendIntervalCallback, Add, AddWithDelay, AddDelayCallback, AddAfterAppend and more.Supports Tween Play, Rewind, Restart, GotoStart, Reverse, Stop, Pause and more.Supports rich Tween state test with IsPlaying, IsRewinding, IsPaused, IsStopped, IsCompleted, IsRecycled and more.Supports various Tween callback bindings with SetOnStart, SetOnComplete, SetOnStop, SetOnRecycle and more.Supports Tween default ease and relative settings.Supports chained calls to set properties.Tween Action Control Methods:Supports ease action with Float, Vector2, Vector3, Vector4.Supports independent callback with SetOnStart, SetOnComplete.Supports ease and relative for each action value with SetRelativeAt, SetEaseAt.Supports custom params with SetExtraParams.Supports chained calls to set properties.Tween Manager Control Methods:Supports updating Tweens StopAll, RestartAll, ReverseAll, RewindAll, PauseAll, TogglePauseAll, RecycleAll and more.Supports native data release.Performance & Cache:All Tweens will be cached and reused, no need to manually manage the memory data.All Tween actions have independent cache-reuse.All values of all actions are cached by NativeList and used by Jobs.All ease functions and action values settings are optimized with BurstCompile and Unsafe Code and Mathematics APIs.Tween Runtime Info:Integrates an Editor extension to easily and quickly extend the Inspector and Window.All Tweens runtime info can be visited through the Editor UI.Customize & Extend:The engine code is highly cohesive and low coupling, with clear hierarchy and easy to expand.Many engine public APIs are implemented based on the extension of the core code, so it is very natural and smooth to customize your own function extensions with the core code.All engine extensions use C# (static this) Extension Methods, which makes it convenient and fast to use.Supported OS:In theory any platform that Unity supports.Links:Online DocumentationOnline Quick Start
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