Quickly populate your worlds with Scatter: Prefab Placement Tool! Place, adjust, brush, stretch, and erase prefabs all in one unified editor window.CONNECT WITH US:Website | Email | Discord | User ManualDistant Lands presents:Scatter: Prefab Placement ToolDo you have massive open-world levels in your game? Do you find the tedious process of placing objects in Unity to be a slow part of the development cycle? Scatter is here to help!Easy-to-use ToolsFull editor window (Distant Lands/Scatter).User manual with descriptions of all the different modes and shortcuts.Works with any asset in seconds. No setup is required!Lightweight. Scatter will remove itself from builds automatically so it won't bloat your project size.Save selections to a scriptable object.Extensive Control over PlacementGrid-based placement.3-axis mirroring.Placement offset.Automatic parenting.Select prefabs from several locationsSelection in the project window.An array in the editor window.A folder within your project.An array in the editor window with weights for seeded random placement.Limit placement by different controlsTagLayerParentAngleNameRandomizeRotation per axis and on a normalScale per axis or as a wholeIncludes 6 ModesHandplace — click anywhere in your scene and Scatter will immediately place a prefab without changing your selection or moving your mouse.Place and Adjust — Click to place a prefab and click again to cycle through various adjustments. Rescale, rotate, and move all with one click and intuitive controls!Brush — Place many prefabs within range of a position all at once by clicking and dragging your mouse.Stretch — Click once in one location and click again in another to automatically place a prefab stretched, repeated, or clamped between the two points.Path — Click and drag to stretch and move an object along a path.Erase — Click to remove scattered objects from the selected parent.Ships with a simple editor window with custom UI