A performant deformable full screen slime and decoration system. Interactive via mouse or touch (+multitouch). Great for creating addictively satisfying slime themed art/drawing games or apps.The Easy Slime C# code will work in any Render Pipeline. The Slime Shader has been set up to work with built-in, URP and HDRP,Decoration Materials use the built-in Particles/Standard Surface shader which requires upgrading to the relevant particle shader in URP.For URP, as the slime is rendered in 3D it's recommended to use the 3D Universal Renderer Data asset, rather than the 2D Renderer.✨ What am I?Easy Slime is a deformable full screen slime and decoration system that can be interacted with by mouse or touch (and multitouch) input.WebGL demoCombine slimes and decorations for endless possibilities.Great asset for creating mobile slime games or similar interactive slime/art/drawing games or apps, or alternatively as a learning resource on how to implement this kind of feature/mechanic.It includes many example Materials and a Shader Graph shader which makes it easy to create new slime Materials.🎨 Slime- 16 example slime materials- Add any custom shaders or materials to the slime or use the included shader graph shader to quickly create new slime materials.- Slime SFX🍉 Decorations- Decorations leverage the power of Unity's Particle System to deliver performant rendering of many meshes utilising GPU instancing or dynamic batching where supported.- 6 included example decoration models- 10 example decoration materials- 9 example decoration setups📖 Documentation & Examples- Extensive complete documentation included- Example scene showcasing all included materials and decoration setups- Easy to use, quick setup, lightning fast workflow🔐 Compatibility- Built-in, URP and HDRP Render pipelines. For URP, as the slime is rendered in 3D it's recommended to use the 3D Universal Renderer Data asset, rather than the 2D Renderer.- Included decoration Materials use the built-in Particles/Standard Surface shader which requires upgrading to the relevant particle shader in URP/HDRP. Easy one click conversion.- All platforms supported.⚡ Great Performance- Optimized multithreaded deformation code that leverages Unity's Job System and Burst to deliver incredible performance.- NOTE: Performance on WebGL won't be as great as on desktop or mobile due to Unity not yet supporting Burst on WebGL.📚 Source code- All source code is included.PlatformsJob System & Burst are used so a platform that supports Burst is required for maximum performance. Burst supports the following platforms for standalone players:WindowsMacOSLinuxXbox OnePS4Android (ARM v7 and v8+)iOS (ARM v7 and v8+)Render PipelinesThe Easy Slime C# code will work in any Render Pipeline. The Slime Shader has been set up to work with built-in, URP and HDRP but may require manual minor modifications if used in a custom Render Pipeline.Included decoration Materials use the built-in Particles/Standard Surface shader which requires upgrading to the relevant particle shader in URP/HDRP. Easy one click conversion.