【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
VoxelTown is an innovative Voxel Engine for Unity that aims to provide everything you could need from voxels in one place!
It's highly performant making heavy use of both the GPU and Burst Compiler.Read the documentation provided after importing asset packageThere are Unity Packages required to compile VoxelTownWhat is VoxelTown?VoxelTown is a powerful and innovative Voxel Engine unlike other Voxel Engines, it doesn't store Individual Voxels. Think vector art, storing shapes, lines, and boundaries instead of pixels... VoxelTown stores brushes! What is a Brush you ask? In VoxelTown a Brush is a shape, a line, or a boundary. What does this mean? This means the total memory usage of VoxelTown is significantly lower! Implementing features (e.g. multiplayer) becomes significantly easier as well, now all you have to do is sync the Brushes, not the voxels!Documentation | Discord | WebsiteGeneralAsynchronous Voxel EditingHighly threaded and optimizedLockless ThreadingMinimal GC AllocationsOptimized Memory ConsumptionOften less than 100MB of ram usageSmart and Efficient PoolingCustomizable Voxel sizePowerful Save & Load SystemSupports saving to JSON or BinaryChunk ManagementCompletely Asynchronous!Infinite Worlds with a Highly Customizable LOD SystemNo GameObjects spawned for Chunks except for CollisionsBurst Chunk GeneratorGPU Chunk GeneratorCustomizable Chunk sizeGenerationGenerate Any kind of world from Planets to Floating Islands, anything is possible!Includes a Simple Voxel Planet Example3D Node-based World GenerationUse Pre-existing HeightmapsImport meshes as VoxelsImport Unity Terrains (via Heightmaps)SDF Textures as BrushesExamples and Learning ResourcesHeavily Commented CodeExtensive DocumentationFull Source Code availableMany example scenes to learn fromVideo & Written Tutorials are in developmentNOTE: Im currently not actively maintaining the asset, I am still providing active support in the discord server, But I've been moving away from Unity so development has slowed significantly.NOTE: Only Windows is tested and confirmed to be working, Other platforms especially mobile may not work!NOTE: Marching Cubes - Was in v1.0, but temporarily removed in v1.1 It was a very basic and mostly pointless implementation anyway.Extensively uses both the GPU and Burst CompilerCan bulk edit billions of voxels at a time using Brushes
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