Turn your game's physics upside down with realistic (and unrealistic) local gravity simulation!Demo scenes built with the Universal Render Pipeline, but has no inherent material or shader dependencies besides. Physics system works the same in any render pipeline.🚀 DEMO 🚀📝 DOCUMENTATION 📝Gravitas is a local physics simulation system able to simulate physics completely independent from the main physics world! This allows you to have vehicles with completely isolated physics systems, or moving planets with rock-solid positioning!With just a few simple components you can start simulating a local physics scene in your project! Stand still while your spaceship flails wildly or walk around the inside of a ringworld, wherever you go, physics will behave in a unique way!Each gravity field you define is associated with its own physics scene, meaning it is totally unaffected by the main world physics. This means you can be standing within a field that is rotating and moving absurdly fast and it will appear completely stationary to the subject.Every field you create is shaped by a collider component, defining where it exists and how big it is. Along with this, you can customize multiple options such as how strong the field is, what direction it attracts subjects, and even the effect distance from the center has on the resulting gravitational force!The provided inspectors allow you to tweak and toggle settings according to your needs. For more specialized use cases, extend from the subject class and change how physics runs with your own code!Includes 3 different demo scenes each displaying a different context gravitas can be used in!First Person Spaceship ExplorationThird Person PlatformerSolar System Physics Simulation