【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
A high performance global illumination pathtracing renderer built in unity for others to use with full support for rendering complex scenes without RT coresRequires Unity 2021+Full URP support is still experimental due to the wacky postprocessing URP has that likes to randomly flip the screen verticallyNote: while it is capable of it, this isnt really for realtime, instead its more for rendersBuilt from the ground up for others to use, this is a renderer that uses pathtracing to create realistic images. I have tried to design this to be customizable and easy to use.This is still heavily WIP, thus I highly encourage you to tell me about any ideas, issues, possible improvements, and things you wish were supported/changed.Also highly reccomend you check out my small discord for links to everything and how to contact me(about anything): https://discord.gg/4Yh7AZuhcDPlease consider becomming a supporter on patreon, as while my goal is to make this easily available to everyone and free, it takes a lot of time and effort to continue to work on this that I could be spending on something else(link in discord)Demo: https://drive.google.com/file/d/14v4RdvXi7jA6rLJgQOBo2lRWjBKkFYCj/viewMost images were rendered by YanusForum: https://forum.unity.com/threads/truetrace-released.1398313/Features: High Performance Compute Shader based path tracing without RT cores Compressed Wide Bounding Volume Hierarchy for High Performance Software RT No specific GPU vendor needed Hardware RT Support for modern cards Full Disney BSDF for materials Full support for complex emissive meshes Runtime transform, add, and removal of objects Runtime modifiable materials ASVGF for realtime denoising OIDN for offline denoising PBR Texture Support Next Event Estimation with Multiple Importance Sampling Efficient Light BVH from PBRT 4 for Next Event Estimation Support for all default unity lights(Using Next Event Estimation) Bloom, Depth of Field, AutoExposure, TAA, FXAA, Tonemapping Precomputed Multiple Atmospheric Scattering for the sky Object Instancing(Without RT Cores) ReSTIR GI(cursed implementation) Simple upscaling ability Supports Built-in, HDRP, and URP(WIP for URP) Full skinned mesh support Supports deformable standard meshes Supports unity heightmap terrain and heightmap trees Environment Map Importance Sampling Radiance Cache Material Preset System Efficient Panorama Rendering IES for spotlights True Bindless texturing(Thanks to Meetem)
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