【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
Aim indicators can enhance you game by visualizing where your attacks and skills will interact with obstacles. Its optimized for mobile, easy to use, customize and expand upon.Aim Indicators are the perfect solution for visualizing your attacks/skills/abilities.Procedurally creates the shapes when games starts and then uses shaders to visualize the hit points without rebuildng the mesh.Comes with 4 types of indicators that have plenty of configurations and detailed documentation.FeaturesCone: Configurable cone ranging from 0-360 degrees, meaning it can also create circles. Great for visualizing shotgun blasts or ability zones.Line: Configurable line that doesnt stretch the end of the texture. Great for visualizing projectile paths.Parabolic: Configurable parabola with predicted landing spot. Great for visualizing arrow or throwable paths.Target: is just a quad but is mainly meant to be used as the landing spot for the parabola indicator. Has a radial fill effect instead of vertical.Procedurally creates mesh shapes for the indicators when game starts.Custom shaders are used for updating the mesh appearance on the GPU instead of rebuilding the mesh (which is done on the CPU), making it really fast and avoids massive garbage collection.Combine multiple indicators to get a unique look, very simple to do and no extra logic needed.MATERIAL RENDER SETTINGS can very easily be changed via enums to customize how you want them to render and solve overlapping material issues.Includes 42 different textures that can be used for the indicators as well as the PSD files so you can easily create your own.Demo scene that can be used to test out pre made indicators and create your own.Controls are setup with the new input system and ready to be used for controllers, pc and mobile.Supports 2D and 3D projects, no examples included but you can simply rotate it or change the y and z axis in the C# classes.Fill effects can be used for all indicators and they all have examples included.Material property blocks are used to animate the materials so you can use the included materials on every single indicator you create (unless you want specified render settings on the materials).Pipelines: URP, Built-in, HDRPKeep in mind:Does not come with decal support, meaning it cant deform to fit the environment.Can still be rendered on top of other items by using the same material as the demo scene boxes and changing the "layer" from "Obstacle" to something else.The FOV cannot be changed during play mode for performance reasons, I know the video can give the impression that it works but the purpose was to show that the cone indicator can support ranges from 0-360 degrees. Im sorry for any inconvenience this might cause.
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