Render Pipeline URPEach of the models have the number of Materials is 1.Each of the models have the number of Textures is 1.Textures size 1024 x 1024 pixels.character polygonboy0 6928 trianglesboy1 5082 trianglesboy2 5890 trianglesboy3 5771 trianglesgirl0 7202 trianglesgirl1 5377 trianglesgirl2 5548 trianglesgirl3 6462 trianglesenemy0 4390 trianglesitem polygonbandage 116 trianglesbook 264 trianglesflashlight 142 triangleshammer 40 trianglesheart 308 trianglesslingshot 276 trianglessmokebomb 216 trianglestrap 954 trianglesAnimationaction_book_reaction1action_book_reaction2action_bookaction_climbaction_diveaction_hammeraction_item_dropaction_item_getaction_kickaction_pocketaction_psychicaction_release_stickyaction_release_trappedaction_slidingaction_slingshot_chargeaction_slingshotaction_smokebombaction_treat_ownaction_treatcaught_downcaught_standupcaught1caught2damage_backdamage_forwarddamage_stickydamage_trappeddamage_treat_owndamage_treateddown_backdown_forwardfaint_backfaint_damage_backfaint_damage_forwardfaint_forwardfearidle_cowardidle_crawl_injureidle_crawlidle_crouch_injureidle_crouch_listenidle_crouch_lookaroundidle_crouch_panicidle_crouch_treatedidle_crouchidle_flashlightidle_frustrationidle_hangidle_happyidle_injureidle_listenidle_lookaroundidle_panicidle_stickyidle_tiredidle_trappedidle0idle1idle2idle3idle4idle5jump_defaultjump_falljump_landingjump_risemove_crawl_injuremove_crawlmove_crouch_injuremove_crouchmove_run_flashlightmove_run_injuremove_run_tiredmove_runmove_sneakmove_walk_flashlightmove_walk_injuremove_walk_tiredmove_walkshift_forwardstandup_crawlstandup_crawl_injurestandup_crouchstandup_crouch_injurestandup_faint_backstandup_faint_forwardbook_openbook_closeslingshot_idleslingshot_shotslingshot_shot_chargeenemy0_attack_pushenemy0_attack_telekinesis1enemy0_attack_telekinesis2_lenemy0_attack_telekinesis2_renemy0_attack1_l_backenemy0_attack1_l_chargeenemy0_attack1_lenemy0_attack1_r_backenemy0_attack1_r_chargeenemy0_attack1_renemy0_catch1_l_backenemy0_catch1_l_letgoenemy0_catch1_lenemy0_catch1_r_backenemy0_catch1_r_letgoenemy0_catch1_renemy0_catch2_chargeenemy0_catch2_letgoenemy0_catch2_loop1enemy0_catch2_loop2enemy0_catch2_miss_backenemy0_catch2_missenemy0_catch2_success_backenemy0_catch2_successenemy0_damageenemy0_idle_appraiseenemy0_idle_catch1_lenemy0_idle_catch1_renemy0_idle_catch2enemy0_idle_lookback_lenemy0_idle_lookback_renemy0_idle_peek_lenemy0_idle_peek_renemy0_idle0enemy0_idle1enemy0_idle2enemy0_jump_defaultenemy0_jump_fallenemy0_jump_landingenemy0_jump_riseenemy0_stun1enemy0_stun2enemy0_stun3enemy0_walk_catch1_lenemy0_walk_catch1_renemy0_walk_catch2enemy0_walk_sneakenemy0_walk