Drag-and-drop frames-per-second and ticks-per-frame display with a configurable sampling interval. Auto-scaling 4K canvas. Free.Drop the zFPS_MeasureFpsAndTicks prefab into a scene or a prefab and you have a live FPS readout plus the number of fixed-update ticks between frames, which is the number that tells you whether your physics is keeping up.One setting: the sampling interval. Short for an instant view of frame drops, longer for a stable average; the default of 0.25 seconds updates four times a second. The canvas is authored for 4K and scales to keep its aspect at 1080p and other resolutions.The demo scene spawns boxes until performance drops, so you can see the readout react.Need history, min/max/average and a graph? Upgrade to the PRO version.Key features- FPS and ticks per frame, live- Configurable sampling interval- Auto-scaling canvas (4K authored)- One prefab, no code required- Built-in, URP and HDRP compatibleSupport and questions: https://community.digitalsoftware.se/Discord: https://discord.gg/fyqtxZtPublisher: Digital Software Publishing, https://digitalsoftware.se, contact@digitalsoftware.seC# and uGUI, one prefab, source included. Unity 6.3 LTS (6000.3) and newer. No dependencies.




