Super Easy Spawn Manager
Jean-Michel M.
$15.00
$20.00
25%OFF
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Date |
Price |
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Date |
Price($) |
01/23(2023) |
20.0 |
01/23(2023) |
14.0 |
02/06(2023) |
20.0 |
04/05(2023) |
15.0 |
11/23(2024) |
15.0 |
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A very easy spawn manager tool which gives you a lot of controls to do multiple things. Plug it, insert your spawnpoints and your prefabs, and play.Only tested in 3D singleplayer games.Not sure about the results on a 2D game.Multiplayer could work but would need some adjustments.Can be quickly integrated into existing projects.Easy spawning system for any of your games. (Ex: Powerups, Enemies, Bullets, etc).Great learning tool.Very flexible for your needs.Divided into functions for easier readability and workability.Respecting the Unity and C# naming conventions.Well writen code and documentation.Clean Inspector Variables.Can spawn at Spawnpoints (empty object), BoxCollider (empty object with box collider), SphereCollider (empty object with sphere collider).What you must do:Set a Spawners Parent. Spawners Parent is the GameObject which holds all the spawn points.Create empty GameObjects under the Spawners Parent. These spawn points must be placed directly where you want the items to spawn.Set spawnable prefabs (list). (You must have at least one prefab).Give the prefabs from the spawnable prefabs list an unique tag. All prefabs you wish to spawn must share a tag in commonGenres and use case scenarios this can be used:- Bullet hell- Survival games- Shooting from a pistol- Tower Defense- Spawn waves of enemys with bosses and enemy variations. Make it even better with the randomness features. (Ex: "Monster A" has X more chances to spawn than "Monster B")- Spawn Powerups- Find items in a game- And much more -- anything that involves spawning a prefab, this script will do it very easily for you, and it is easy to manage with built-in variations and other pre-built tools.Includes:Demo (Ready-To-Use) scene which demonstrate the power of this script and how to use it from external script.BONUS - Advanced Free Flying Camera.BONUS - Functions which shows you the calculations to find a point in a BoxCollider or SphereCollider.Shows how to fully customize Unity inspector.Contact:jeanmichelm.dev@gmail.comFunctionalities:Spawn Settings:Spawn At Once.Spawn Limit Total.Rotate To SPawn Point Direction.Destroy After X Seconds.Restrict X, Y, Z Axis. (For Colliders)Hierachy Settings:Bind To Spawn Point (Places The Spawned Prefab Under The Spawn Point).Instances Spawn Point Can Have.Force Spawn Object At Every Spawn Point.Auto Spawn Settings:Auto Spawn.Auto Spawn Time.Random Spawn TIme.Random Spawn Time Min.Random Spawn Time Max.Randomize Rescale:Random Rescale.Multiply By Prefab Scale.Rescale Min.Rescale Max.Randomize Material Color:Random Material Color.Use Color List.List Of Available Colors.Randomize Material Texture:Random Material Texture.Apply Texture To Children.List Of Available Textures.Auto-Delete If Out Of Bound:Pass X, Y, Z.Pass X, Y, Z Under/Over.Pass X, Y, Z Value.