Loading System
Michele Bunetto
$19.99
$29.90
33%OFF
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
01/16(2023) |
29.9 |
01/16(2023) |
14.95 |
01/30(2023) |
29.9 |
03/16(2023) |
19.99 |
11/21(2024) |
19.99 |
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Easily organize and connect your scenes, open worlds, single scenes or both, loading system will load them the way you want, there are also checkpoints!Scene Database: Organize scenes with a database, assign A title and a description to scenes, scenes will be automatically inserted on scenes in buildScene Loader: When your gameobject like a Player, entering the scene loader the level will be load, when exit, the level will be unloadScene Portal: When you touch a scene portal, a button appear, if then clicked, all opened scenes will be unloaded and the scene portal will load a single sceneCheckpoint: When you come into contact with a checkpoint, the upload system will store* the chektpoint that you can use to load the game directly at that pointPersistent GameObjects: Use them to store some information and their location and then restore them every time their scene is loaded, useful to find objects where you left them!Independent GameObjects: When you need some gameobjects to move between scenes, they will be disabled when the scene they are in is removed and reactivated accordingly, useful for Open Worlds (Like NPC or Enemies) or for your needsLoading Screen: When you load a single scene, a loading screen appear and show loading progress, the title and description of the sceneExample: All features are used in an provided Example ScenesSource Code: Full Source Code access with comments and documentationForum | Support | Documentation | Roadmap | WebDemo*No save system is provided, the checkpoint function will be reset when you close the game, you can use any save system to store the checkpoint dataOrganize Scenes with a databaseSimulate Game Start On EditorLoad/unload scene asyncUpdate LightProbe cross scenesCheckpoint systemCustomizable Loading Screen with percentage and continue buttonLoad Additive like OpenWorld, Single Scene, or BothUnity Events and events for callbacksSave GameObjects Position, Rotation, Scale and other data between sceneUse Independent GameObjects for a Cross Scene WorkflowDocumentation