TinyMotion provides Object Motion Blur for Universal Render Pipeline. From fast and simple, to cinematic high quality motion blur.Limitations:Opaque Particles: Opaque particles give incorect motion vectors. Please exclude them via Layers or set particles Enable Mesh GPU Instancing to true if possible.URP 14.0.6: Terrain is being constantly blured, workaround for this issue is to check Draw Instanced option under terrain settings.TinyMotion is Full Screen Effect based on object motion vectors.▸ VersatileFrom fast and simple, to cinematic high quality motion blur. TinyMotion can do it all. With plenty of options to make it as complex or as simple as you need. Adjustable sample count, shutter speed, overall intensity, depth separation, motion texture quality, noise pattern to breakup banding – motion blur can look good even with one sample.The main difference between this and the built-in motion blur is that this effect uses per object motion to blur the screen, giving you propper per object motion blur.▸ ConfigurableDo you need high quality cinematic blur or just fast and performant blur in your game? No problem. TynyMotion can provide both.Shutter Speed – Adjust intensity just as you would with real camera.Intensity – Fine tune the intensity.Camera motion intensity - Change came motion intensitySample Count - Set fixed number of samples.Dynamic Sample Count - Let the shader decide how many samples is needed.Noise Mode – To eliminate banding artifactsDepth Separation – Isolate object motion based on depth difference and optionally velocity difference.Downsample - Downscale motion texture to save memory and gain FPS.Simple Mode - Motion blur without all the Advanced features - fast and simple.You can also exclude layers that should not be blurred. You can even set Render Pass Events at which the effect firstly calculates the motion and then applies motion blur.▸ Demo includedDemo scene is included with example scripts to manipulate options in real time.▸ Get to know TinyMotionOnline documentation and more information can be found here.Have a question? Don't hesitate to ask on the shiny new forum here.▸ CreditsFont used in demo: FiraCodeHDRI From PolyHavenFull source code includedDemo scene includedDemo: For the demo scene to work, please install Input System package from Unity Registry and set your Active Input Handling to Input System Package or Both