Detailed weapons, can be used in the first person or from another person or as a propsModels have many color schemes and emissive variantsYou can mix emissive and colors and get interesting variantsSM_Undead_Dagger - 3558 TrisSM_Undead_Sword_1 - 5633 TrisSM_Undead_Sword_2 - 4955 TrisSM_Undead_Two_Handed_Sword_1 - 9916 TrisSM_Undead_Two_Handed_Sword_2 - 9854 TrisSM_Undead_Scythe_1 - 7214 TrisSM_Undead_Scythe_2 - 6398 TrisSM_Undead_Scythe_3 - 6006 TrisSM_Undead_Scythe_4 - 5190 TrisSM_Undead_Scythe_5 - 5894 TrisSM_Undead_Scythe_6 - 5078 TrisSM_Undead_Scythe_7 - 4686 TrisSM_Undead_Scythe_8 - 3870 TrisSM_Undead_Poleaxe_1 - 11222 TrisSM_Undead_Poleaxe_2 - 9732 TrisSM_Undead_Poleaxe_3 - 8108 TrisSM_Undead_Mace - 8633 TrisSM_Undead_Hammer_1 - 7125 TrisSM_Undead_Hammer_2 - 6087 TrisSM_Undead_Bow_1 - 9306 TrisSM_Undead_Bow_2 - 7458 TrisSM_Undead_Bow_3 - 9058 TrisSM_Undead_Bow_4 - 7210 TrisSM_Undead_Bow_Part - 1440 TrisSM_Undead_Arrow_1 - 862 TrisSM_Undead_Arrow_2 - 742 TrisSM_Undead_Quiver_1 - 1817 TrisSM_Undead_Quiver_2 - 2723 TrisSM_Undead_Quiver_3 - 4233 TrisSM_Undead_Shield - 5433 TrisSM_Undead_Staff_1 - 6493 TrisSM_Undead_Staff_2 - 5423 TrisSM_Undead_Staff_3 - 6135 TrisSM_Undead_Staff_4 - 5065 TrisCollision: (No)LODs: (No)Animation(No)Rigged(No)UV mapping: YesTextures (Tga-4k-8bit) : Albedo, Emissive, Normal, SpecularSmoothness, Opacity (for arrow in alpha channel)Padding on 4k texture - 16pxTexture Resolutions: (4096)Number of textures: 198Number of Materials: 11Number of Unique Meshes: 11Number of Meshes: 34