Provide professional and well-expanded game development support, including: AssetLoader, Event, i18n, LocalSaving, Service Extension, Net,Audio,UI and Data Management, etc.Supported Unity version: Unity2019.4 or higher 支持Unity版本: Unity2019.4或更高Version RequirementsUNITY 2019.4 or higherCompatibilityPC, Mac & Linux StandaloneUniversal Windows PlatformiOS、Android、WebGL、tvOS、SteamUpgrade ReminderWhen upgrading, please backup your project first, delete the existing RocketDriver folder and re-import.Note: If an API missing error occurs after the update, please refer to Changelog or view Documentation to fix it.Or inform the author:xuzhuoxi@gmail.com、 mailxuzhuoxi@163.com.Note:The art assets in the examples are for testing purposes only and are not included in the sale.Beta version:Provide a Beta version of RocketDriver Pro, Please do not apply the Beta experience version to commercial projects.Link: Beta versionLinksDocs | Manual | ChangeLog | IssuesDocs | Manual | ChangeLog | IssuesApi Compatibility Level\*:Default use: .Net Standard 2.0, .Net Standard 2.1 series (this is also the official recommendation of Unity).Net 4.x, .Net Framework series (Required to reference related assemblies)https://docs.unity3d.com/2020.3/Documentation/Manual/dotnetProfileAssemblies.htmlhttps://docs.unity3d.com/cn/2020.3/Manual/dotnetProfileAssemblies.htmlCompatibilityPC, Mac & Linux StandaloneUniversal Windows PlatformiOS、Android、WebGL、tvOS、SteamFeaturesPure C# source code, good Chinese and English comments.No dependencies on third-party codebases.Supports resource loading management modules in three modes: Resources, Editor, and Assetbundle.Efficient event management module, supports Unity multi-process events.Perfect audio management module, supports scene and UI music sound effects, and removes the dependency of Assetbundle.Simple and easy-to-use network link management module, and provides a set of simulation server extension implementation, which is very friendly to stand-alone games and independent games.Internationalization support.The Service module provides a set of mechanisms for managing and extending the logic processing of the game, so that the different functional modules of the game can be decoupled and easily invoked.The data management module RpgMaterial can decompose all numerical data in the game into (Type, Id, Num) structures for management, and combined with the Service module can bring extremely high development efficiency.UI and hierarchy management module.Support for other functions, such as A* pathfinding, decompression files, time correlation, mathematical operations, object pooling, animation events, Excel guide table, local data saving, etc.A lightweight Lua framework that provides functions to run Lua scripts in C# code and call C# functions in Lua scripts.