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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
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最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
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Observed is a collection of scripts that allows you to easily create and use observable types in your Unity projects.Introducing the Observed - a collection of scripts that allow you to create observable and thread-safe variables, collections, and dictionaries in your Unity projects.Over 140 unit tests are included! This ensures you can easily modify any classes to suit your specific requirements.Note: This version of the asset doesn't include the full source code. For full source code access, refer to the source version.So, how can Observed be put into practice? Imagine you're building a game where tracking the player's lives is crucial. With an observable variable from Observed, you can monitor the number of lives with ease, creating responsive systems for when a player gains or loses a life. When the player health is updated, it will send out an event to all subscribers of that variable. This can lead to actions such as updating the UI in real time or saving player's persistent data.Now imagine a multiplayer game where each player maintains an inventory of items. This inventory can be represented effectively with an Observed Collection. This is basically a List that sends out events to subscibers when it gets updated. The collection tracks any modifications to the inventory, such as the addition, removal, or replacement of items, triggering corresponding game mechanics. For example, upon the acquisition of a rare item, the system could generate a global announcement or activate a particular effect in the game world when an item is used and subsequently removed from the inventory.The Observer pattern, pivotal in game development, boosts modularity, real-time responsiveness, and dynamic interactions while enhancing performance and debugging. It decouples systems for easy maintenance, scales efficiently, and delivers immersive, real-time player experiences. By enriching responsiveness and interactivity, it significantly elevates game quality.Observed provides a wide range of observable data structures, including:Observed: Single observable value and its thread-safe variant.ObservedCollection: Observable collection with thread-safe variant.ObservedDictionary: Observable dictionary.ObservedTextFile: Monitors changes in a text file.ObservedStack: Observable stack data structure.ObservedSortedSet: Observable set with unique, sorted elements.ObservedSortedList: Observable list maintaining sorted elements.ObservedSortedDictionary: Observable dictionary maintaining sorted elements.ObservedSet: Observable set data structure.ObservedQueue: Observable queue data structure.ObservedLinkedList: Observable linked list.ObservedHashSet: Observable hash set with unique elements.ObservedBitArray: Observable array of binary data.ObservedBinaryFile: Monitors changes in a binary file....and more!For detailed usage and examples, check our Online Documentation or join the discussion on our Forum.Empower your Unity projects with real-time, responsive data tracking. Upgrade to Observed today!
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