This State Machine Language is a robust way to structure a state machine with a simple language. It provides structure and concepts that make programming games easier. A message system is built in to handle the problem of communication between AI game objects.
Documentation
Key Benefits:
-Makes state machines easy to read and debug
-Makes state machines easy to build prototypes with
-Provides a convenient way of handling communication between game objects
-Provides an easy way of handling timed events
One actor behavior demo scene is included.
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