Set consists of six (6) different scalpels/dissectors and three (3) different forceps.
Props are intended to be used in historically accurate scenes or any other game environment.Roman medical instruments are characterized by multifunctionality, as this is evident in combination scalpel/dissector and forceps/scalpel.Various archaeological remains serve as a source of evidence of Roman medical tools. Along with those archaeological findings and ancient text we can now understand how Romans were using each of those items.Prefabs:I. SM_forceps_03 – forceps.II. SM_scalpel_05 – scalpel/dissectorIII. SM_scalpel_06 – scalpel/dissector.IV. SM_scalpel_03 – scalpel/dissector.V. SM_scalpel_02 – scalpel/dissector.VI. SM_scalpel_04 – scalpel/dissector.VII. SM_forceps_01 – forceps/scalpel.VIII. SM_forceps_02 – forceps/scalpel.IX. SM_scalpel_01 – scalpel/dissector.I. SM_forceps_03.fbx – Polygon: 326; Tris: 652.II. SM_scalpel_05.fbx – Polygon: 410; Tris: 820.III. SM_scalpel_06.fbx – Polygon: 389; Tris: 778.IV. SM_scalpel_03.fbx – Polygon: 442; Tris: 884.V. SM_scalpel_02.fbx – Polygon: 392; Tris: 784.VI. SM_scalpel_04.fbx – Polygon: 416; Tris: 832.VII. SM_forceps_01.fbx – Polygon: 334; Tris: 668.VIII. SM_forceps_02.fbx – Polygon: 402; Tris: 804.IX. SM_scalpel_01.fbx – Polygon: 392; Tris: 784.• UV mapping and geometry: Polygonal Quads.• Texture set (i) clean, dimensions and number: 2048x2048; 1 texture set (5 channels). Types of materials and texture maps: PBR metallic – roughness.• Texture set (ii) aged, dimensions and number: 2048x2048; 1 texture set (5 channels). Types of materials and texture maps: PBR metallic – roughness.• Texture set for background (SM_rule10cm): 512x512, albedo channel.