By inputting the number of roads, lane size, road length, sidewalk width, building floor range, etc., a simple urban city can be created in a short time.
You can change roads, sidewalks, and buildings by changing the set parameters.
It is also possible to specify and change the size, height, and appearance of each building.
Since the building data is made of cuboids, the drawing load is low.
When general roadside tree data is set, roads with roadside trees can be created.
This asset does not contain roadside tree data.
Initial state City prefab mesh number: 1898 (varies depending on the setting value)
Building prefab mesh count: 10
Types of building appearance: 16 (total number of materials: 17)
Building texture:
- Albedo: 16 (Size: 1024x1024)
- Normal map: 16 (size: 1024x1024)
- Specular: 16 (Size: 256x256)
Road lane types: 11 (total number of materials: 21)
Road textures: 21 (size minimum: 240x300 maximum: 1000x300)
Crosswalk size type: 7 (total number of materials: 20)
Crosswalk texture: 20 (size minimum: 240x120 maximum: 1000x120)
Sidewalk materials: 4
Sidewalk texture: 6 (size minimum: 64x64 maximum: 256x256)