
Hot Stuff will give depth to your world by distorting the air around hot objects! (URP + HDRP)Works for all Unity versions 2020.3+Supports both URP and HDRPHot Stuff is a collection of shaders used to simulate warm air around objects, such as fire, asphalt, exhausts, chimneys, and more!Once you see a visual with Hot Stuff enabled it will most likely look empty without it!Features:URP + HDRP supportWorks on all platformsEasy to useFast (works for mobile)Textureless (low VRAM usage)No scaling issues (uses world positioning for distortion calculation)Flexible (many settings to tweak)Different (sub)shaders and presets for extendibilityVisible and modular shader graph code for easy expansionSupported Unity versions2020.3 LTS2021.3 LTS2022.3 LTSUnity 6Tested platforms:AndroidIOS (iPad + iPhone)WebGLWindowsMacOSLinuxVR (Windows + Android)AR (ARCore + ARKit)Discord | DocumentationIncluded shaders:HeatDistortionNoMask:Simple and most performant shader, without edge masking.Will have hard edges where the 3d model you place it on ends.HeatDistortionPlane:Same as NoMask shader, but with masking made for planes and quads.Will have a drop-off of the distortion effect around the edges.Has extra HeightDropDown variable to adjust to what height the distortion will go.HeatDistortionSpherical:Same as Plane shader, but using Fresnel for the masking.Looks the best and required smooth edges, like on a capsule