Making editor handles in seconds!Making a custom editor takes a lot of time. For every simple class we need to create an editor class and write many lines of code.The EHandles contains many attributes to make handles, draw lines and shape. It is not a full alternative to custom editor, but it can be useful for testing and debugging.Important: If you already have EHandles v1, You can upgrade to EHandles v2 for free.Warning: Delete the old version before importing EHandles v2.Attributes :EHandles.FreeMoveHandleEHandles.LabelEHandles.DrawLineEHandles.DrawPolylineEHandles.DrawAAPolylineEHandles.DrawAAConvexPolygonEHandles.DrawCircleEHandles.DrawCubeEHandles.DrawSphereEHandles.PositionHandleEHandles.RotationHandleEHandles.TransformHandleEHandles.PositionHandlePro (new in v2.0.0)EHandles.UseLocalSpace (new in v2.0.0)EHandles.UseArrayHotkeys (new in v2.0.0)EHandles.SceneButtonEHandles.ExecuteAlways (new in v2.1.0)What's new in v2?I rewrote all scripts with a better structure, now it is possible to easily create a new attribute. You can write a custom attribute!There is an overlay in the scene view to enable/disable EHandles. It is available for Unity 2021.2.0a17 or newer.Use PositionHandlePro instead of FreeMoveHandle or PositionHandle. It's better.The EHandleColor is deprecated, please use EHandles.Color instead.Note: That gun model in the video is not included.