The engine focuses on gameplay mechanics, and doesn't do any rendering. As such, it'll run just the same on all render pipelines. The demos are authored on BiRP, as it's the common denominator. If you need help adjusting cameras or materials to your RP of choice, you'll find detailed steps to do so in the documentation.✨ Introducing the HybridCasual - Arcade Idle Engine, the ultimate solution for making Arcade Idle Games in Unity.🚀 Elevate your game development experience with this fully customizable, high-performance Arcade Idle Engine designed to supercharge your productivity and streamline prototyping. Whether you're a seasoned developer or just starting with Unity, this engine is a game-changer for your workflow.📖 Documentation💬 Discord👉 Key Features:🔧 Comprehensive Customization: Shape your vision effortlessly with a fully customizable engine that adapts to your creative needs. Every gameplay mechanic is under your control.📖 Extensive Documentation: Dive into an extensive documentation resource that serves as your roadmap throughout the entire development process. No matter your level of expertise, crafting your dream game has never been more accessible.🎮 From Prototype to Production: Unlike other templates, the HybridCasual - Arcade Idle Engine is not just about rapid prototyping; it's a powerful tool for full-scale game production. Seamlessly transition from idea to final product without compromising quality.🛠️ Extendable Architecture: Built with extensibility in mind, the engine allows you to effortlessly add new features, creating a unique and personalized gaming experience.🎮 Genre Flexibility: While crafted with HyperCasual/HybridCasual genres in mind, the engine's versatility allows it to adapt seamlessly to any game genre. Explore examples in the demo scene and have a sneak peek at what is possible with included prefabs.🌐 Support and Community:💬 Discord Community: Join our vibrant Discord community to connect with fellow developers, share insights, and seek assistance. Collaboration is key to unlocking the full potential of the Arcade Idle Engine.📚 Responsive Support: Have questions or facing challenges? Reach out through Discord or drop an email at thearcadebridge@gmail.com. Your success is our priority.👀 Take a sneak peek into what the HybridCasual - Arcade Idle Engine offers:Holistic Solution: The HybridCasual - Arcade Idle Engine is not just a tool; it's a complete solution, providing all the elements you need for a successful game development journey.Endless Possibilities: Explore the vast potential of the engine, allowing you to bring your unique vision to life. From idle mechanics to dynamic gameplay, the possibilities are limitless.Performance-Driven: Experience high performance and optimized gameplay, providing players a flawless and enjoyable gaming experience.Prototyping Speed: Boost your prototyping speed and bring your game ideas to life faster than ever before.Multiplatform Compatibility: Build games for various platforms, ensuring your creations reach a wide audience.🔗 Explore the endless possibilities and unleash your creativity with the HybridCasual - Arcade Idle Engine. Your journey to crafting captivating games starts here!For any inquiries or assistance, feel free to join our Discord community or consult the detailed documentation.Asset uses [OdinSerializer] under [Apache License];Asset uses [kenney_survival-kit] under [Creative Commons CC0];Asset uses [Ultimate Platformer Pack] under [Creative Commons CC0];Asset uses [naughty-attributes] under [MIT License];Asset uses [Ultimate Platformer Pack] under [Creative Commons CC0];Feature List:Full source codeSave & Load SystemFlexible Scriptable Object Pooling SystemRandom Level GeneratorInventoryResource MonitorsItem Seller ( Floating Text, Floating Image)Item Collectors ( Stockpiler, Multiple Condition)Item SpawnerGathering tools (axe, pickaxe)Gatherable stuff (tree, ore)UI Resource MonitoringUI JoystickCharacter ControllerSupported platforms: Tools mostly use coroutines in the background, so it's not dependent on any platform.Supported OS: AnyDocumentation: link