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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
Hassle-free tweening for your projects!👉 🎮 Demo | 📄 Documentation |🎬 Videos | 💬 Discord | 📩 EmailK-Animator is a flexible and extensible Unity asset for animating/tweening any game object, be it UI, 2D or a 3D object. Currently the asset can animate four properties of a game object: Position, Rotation, Scale and Fade.It is possible to specify three types of animations for each of these properties:In animation: Played when the object enters a context.Out animation: Played when the object leaves a context.Idle animation: Plays in loop in a ping-pong fashion.🕹️ Features🕹️ Heavily based on scriptable objects, which means that animations and configurations are stored in their own file, what makes then modular and reusable.Supports any game object type: UI, 2D or 3D.Delegates the actual animation to your favorite third-party tween system. By default, it supports three systems: iTween, LeanTween and DOTween. K-Animator comes bundled with iTween by default.Extremely easy to add support for new Tween Systems. Just implement an adapter to glue the new system to the K-Animator protocol.K-Animator Configuration file: A scriptable object that holds global parameters for the animators of a project, which provides you the ability to switch tween systems, change the global animation speed and show/hide logs.🕹️ Usage🕹️ To animate a game object with K-Animator, all you need do is:Add the animator component to the target game object;Create the desired animation scriptable object and configure its properties;Drag the scriptable object to the animator component;Start the animation by calling the animator component’s methods.>> Check out Kansus Games.🕹️ Support 🕹️If you have any comments, questions, or issues, please do not hesitate to email us at support@kansusgames.com. We will try to reply and help you as quickly as possible. You can also check the documentation, it will answer most questions.Heavily based on scriptable objectsUI, 2D or 3D supportedThird-party tween system delegationExtremely easy to add support for new Tween SystemsGlobal Configuration file
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