In this package you will find 2 old ripped curtains hanging on a rope.Curtains are textured with dirty old material and have visible frayed parts and loose hanging threads. Torn parts and holes are made on Base Map (which has Opacity map on Alpha channel) that you can also use in URP as AlbedoTransparency Map. I also added separate Opacity Map just in case you need it. Curtains are hanging in a messy way on braided rope, which is supported by rusty rods. Normals are baked from highpoly. UV's are adjusted to work with any seamless material (see screenshot).There is LOD system (LOD0, LOD1, LOD2) and every LOD is a seperate mesh so you can use one of the LOD's if you need lowpoly. And also rods, rope and curtains are separate meshes if you need only curtains or curtains+rope.If you look on the screenshots, I showed how to set up Surface Options in Unity Inspector for HDRP and URP Standard. Adjust Threshold/Alpha Cutoff as you like. In Texture Import Settings, you need to tick 'Clamp' in Wrap Mode, because otherwise there will be visible outline in a place where should be transparent parts.Number of textures: 16Texture dimensions: Every texture is in 2048x2048 and 4096x4096Polygon count:Rods1: LOD0 544 , LOD1 128 , LOD2 56 TrisRods2: LOD0 544 , LOD1 128 , LOD2 56 TrisRope1: LOD0 1272 , LOD1 168 , LOD2 42 TrisRope2: LOD0 1272 , LOD1 176, LOD2 54 TrisCurtain1: LOD0 1997 , LOD1 985 , LOD2 450 TrisCurtain2: LOD0 1954 , LOD1 938 , LOD2 475 TrisMinimum polygon count: 42 TrisMaximum polygon count: 1997 TrisNumber of meshes/prefabs: 18/12Rigging: NoUV mapping: YesTypes of materials and texture maps:2 Base Map, 2 Normal Maps, 2 MetallicSmoothness (for URP Standard), 2 Ambient Occlusion, 2 Opacity, 2 MaskMap (for HDRP Standard), 2 Roughness (for PBR Standard), 2 Metallic (for PBR Standard)textures in *.png and *.tiff